Pixel Walks
notes on pixel walking
for some reason the image carousels of google pages does not work on steam browser so to see the images you'll need to be on a typical browser
all the ones listed on this page work on 64 tick
difficulty rating from 1 (very easy after you get it once) -3(can be finicky) - 5 (can spend 15 mins trying and might hit it one time) will be listed beside its name
can do these facing any direction, just have to change up where you look and what move keys you use
change the direction you are looking to control left/right movement. if you look straight ahead, you should stay in a position
it is also easier to be looking straight ahead instead of up/down
most guns are useless in these spots, though the ssg08 can somewhat be used at range with smgs (mp9 and ump45 are good options due to jump accuarcy) and shotguns kinda working in the closer spots
you can boost other players with some of these and they will have no accuracy penalty
only some of these have any actual uses (other than getting a reaction from the other team)
if you find/know one that is not here, please lmk
- Trevor Lahey
how to pixel walk
for the ones involving railings:
1. Get on outside of the railing
2.crouch while looking almost perpendicular to the railing, but a little towards the railing . hold the key that is facing towards the wall that is perpendicular to the railing
3.Hold crouch for the entire time and slowly turn away from the railing while also still holding the move key
for the ones involving boosts:
1.after getting the boost, crouch while holding the 2 move keys that are in the direction of the walls you are "walking" on and jump
the spots that have a corner beside them are easier to do then the ones involving just a wall.
Example of a railing walk
outside railing pixel walks (ezpz to do)
above café floor (1)
bathroom peak (1)
near lobby elivators (1)
above loft stairs (1)
above side hall couch (2)
above connector door (1)
wall based pixel walks (most require a boost, not so ezpz)
inside office door (2)
2nd inside office door (2)
office right corner (2)
office left corner (2)
deep office (3)
to the left of ct spawn (1)
metal detectors near ct door (2)
metal detectors near t door (1)
Reception above bookcase (3)
Reception above storage door right(2)
Reception above storage door left(3)
Elbow (3)
Sidehall balcony to loft (lower one)(4)
Sidehall balcony to loft (upper one)(5)
loft stairs stuck spot (3)
do not quite understand the lineup yet and you can not move at all in this spot
under loft stairs (3)
Above office plant (3)
Above office plant (3)
Lobby behind front desk (5)
do not quite understand the lineup yet (seems to require some strafing) and you can sorta move to the right. until you get held up on white art thing